This week, I gathered sprites and pictures from Joyce and Azim to create the alpha code.
The code in terms of its mechanics for puzzles are all done in a tutorial level. However, choosing a menu option is still to be implemented in chat. Npc chat is available but choosing a path can only be done in a menu system and not within the chat system. Thus I am working on possibly working around those and trying to have a variable to control the flow of the narrative.
Mechanics done:
saving / loading
npc chat
menu system
digging up dirt
flow with the water using a raft
cutting up a vine - needs better collision checking
Mechanics with ideas to be done:
npc chat with choices (maybe integrated with menu system)
inventory system (tutorial is available and at hand, thus a matter of learning it)
No comments:
Post a Comment